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Architectural Design For years, its aged-sandstone walls lay in ruin. She was revived by id with their v3.15 release & since has been a favorite battleground. Too many Strogg can be found in the lava outside, most near the Quad. Reckless Abandon aka Match1, is the pinnacle of Quake2 deathmatch. Construction seems a bit heavy & the layout guarantees alot of fresh-action you may never have seen. You'll see quite a few "air-shots" running this puppy. Simplistic in design but powerful in character, this level separates the men from the boys. Can she be fun you might ask? Read on.. Atmosphere & Lighting Ambience certainly does not describe a characteristic of this level. Its extreme- focus is 1v1. This place feels hot & dry, a perfect day for dying. The only sounds from the level itself emanate from the two plats. One of the most important aspects is a keen-alertness to where your enemy is at all times. Tell-tale weapon, ammo, & item pickups is key to knowing not where he has been, but where he will be. The colored-lighting is emitted by yellow-lights within the confines & few blue- fixtures in the lower-level by the HB. Outside, it is basically bright & the red-glow from the lava along with light from the daytime-sky completes the ambience. Style & Textures Reckess Abandon's theme runs very strong throughout the level. All brushes are consistent in placement & add to its integral construction. I was hard-pressed to find any mis-alignments within. The texture base of hard-concrete walls seem most ideal for the lava-setting. The only detrimental placement I could find was a darkened-wall behind the plat leading up to the MG. If you stop & look around, you'll find a rather bland-looking eviron. This is inadvisable though as any more detail would slow gameplay & detract from one's life. Miniumum eye-candy is offered but most notable is some animated-gearing below a clear hallway floor. Weapons, Ammo, & Items The weapon-set available is excellent but the placement of the ammo supercedes any I've seen. You'll find a mix of different ammunition in sets against the walls especially in the internal areas. These placements service most any weapon you may be carrying at the time & you can certainly stock-up rather quickly. Health is fairly ample in supply & an adrenaline is provided. It sits in a rather accessible location however & presents itself to very high traffic-flow. Seemingly, everyone converges near it either from above or below. The stimpaks on the stairs are always a great boost as you ascend. The Mega-Health sits in a cove near one of the two Rocket Launchers. To obtain it, or navigate back to the atrium, you must traverse a spinning-bridge above yet more lava. If you fall into the lava without a hook, the only way out is a very quick RJ before you crisp. The Quad is most vulnerable & near impossible to grab & escape with your balls in one piece. It sits in a recessed bay above the lava in the atrium. You may either jump or hook to it, but either method is dangerous. If you jump, your timing must be exact. This timing becomes more demanding as you make your exit with the prized 4-banger. Rockets hail from all directions; any one could knock you off the ledge to certain death. A safer bet is to jump down to the left onto the walkway & teleport to safety. One trick to quickly grabbing the Quad is to ride the plat up to the MG & hug the wall while running straight off toward the bay. Armor is scarce but is appropriate considering the size of this level. A single Body- Armor & a lone Combat Armor sits ready for the taking. It is very important to control the armor in this playground as frags run rampant. The chance you take for that shot of Mega, RL, & Combat Armor can be terrible as the three items sit back in that dead-end. Timing is extremely critical in either sneaking to them or making your attempt in exiting, especially if your foes catch you going in. Fresh-meat anyone? Balance & Gameplay The flow in Reckless Abandon is very fast due to its great connectivity. Play becomes even faster still when coupled with a hook-mod. Cutouts within the walls of the sanctum promotes the exhibition of great tactical escape. If you are fast, you can even run up the stairs & turn the tables on your enemy. The hook also comes in handy here; jump down, & hook back up while throwing rocks DFA-style. Inherently, the layout is very effective in coming from behind in score with proper determination. This level suits mainly 1v1 gameplay, but really shines through with about four players in FFA. Teams of two can sure work up a sweat as action abounds. Air-shots with the Rail is simply icing on the cake & are both prevelant & rewarding. Sporadic fighting can take place from one tier to the next. Inevitable chases as one hops down to lower-reaches can be elusive. The two one-way teleporters further enhance the speed of this map & give adequate option for tactical decision-making. Technical & Presentation The structure could stand a few clips here & there but not significantly so. R_speeds top 800 but average around 400 in most areas. Since this level was released with the Q2 v3.15 upgrade, I found no accompanying documentation. If anyone knows who created it, please let me know. Conclusion Reckless Abandon is usually understated & rarely played. It deserves to be in all server- rotations as it is one of the great DM levels provided by the Southern-boys of id. It is very highly-regarded in the custom-circles I frequent & gives by far some of the best enjoyment of fest that can be had... B+ |